![]() What I'm not sure of at the moment, as I don't currently have an SCS installation to check against, is whether the Hive Mother targeting script recognizes the difference there and becomes willing to target someone protected by a PfM scroll or Antimagic Shell. If you also install the component that lets Spellstrike break scrolls of Protection from Magic, that component sets Spellstrike to hit as level 10 and also sets Antimagic Shell to the SPELLPROTECTIONS type so Spellstrike and Hive Mother rays (but nothing weaker than that) can break the spell. It's genuine full immunity to everything but their melee attacks, which lasts a very long time. ![]() as things stand, Antimagic Shell protects against all beholderkin attack rays, in a way that neither beholders nor hive mothers can break with their antimagic rays. As long as that's true, the shell shouldn't be on the Hive Mother's list either. How about a Hive Mother ray, then? The Hive Mother antimagic ray, in addition to the effects of a regular beholder's antimagic ray, also removes everything with the SPELLPROTECTIONS type, much like a Spellstrike. It offers genuine immunity that the beholder can't break. That won't take out an Antimagic Shell, so the shell should not be on the list of things regular beholders want to antimagic down. And in SCS, full magic resistance with the same duration as that spell failure anyone subject to the antimagic ray is also immune to attack rays until that wears off. The antimagic rays of a regular beholder dispel everything on the target, then impose a 100% spell failure debuff. Antimagic Ray hits as level 0 (with the MAGICATTACK type), so the shell doesn't outright block it. To determine whether Antimagic Shell should be on either the beholder or hive mother lists as a protection to take down, we first need to check whether those spells can take it down. The fourth condition? That depends on what's on the lists, and your experience says that it isn't. Blanket immunity to spell levels doesn't do that. The third condition? Also no that's about dispelling protections like Death Ward or Resist Fear or Chaotic Commands. The second condition? Nope a mage that used Antimagic Shell already has their spellcasting disabled, so there's no point using an antimagic ray to try and impose more spell failure. ![]() That's for popping clones, which pop anyway if they try to use Antimagic Shell. The effects are not dispellable, but the spell has the "SPECIFICPROTECTIONS" type. Now, what does Antimagic Shell do? It grants protection from spells of level 1-9 to the user, at the cost of imposing 100% spell failure. This list is slightly different for hive mothers than it is for regular beholders, as the former break spell protections and the latter don't. The target has buffs from a "that's worth dispelling" list for example, haste is on that list. The target has buffs which offer specific protections against attack rays. The target has a primary spellcasting class and is not currently suffering from 100% spell failure. The conditions for SCS beholders to use antimagic rays (as of v34): Is Antimagic Shell from the Icewind Dale component supposed to completely break beholders? I expected them to use their antimagic ray to dispel it, but they simply come towards the character and bite him.
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